![]() ![]() Please note that you must not report Xbox-specific comments/bugs in any public forum, as per your agreement with the console platform holder. Please note: The details above need to be as per your details.įeel free to also include the GameMaker Account e-mail addresses for other team members who also need to be set up.Īfter this, we further confirm your details with Microsoft, which can take some time. Which Xbox version you are requesting access to (note being an approved Xbox One developer does not automatically mean you are an approved Xbox Series X|S developer).To speed up this process please include the following: Once you have signed up and have been approved, you then need to contact us at GameMaker by creating a support ticket. This gives you access to everything you need from Microsoft (ordering dev kits, downloading SDKs and tools, etc). ![]() To gain access to the Xbox One and Xbox Series X|S** exports you firstly need to sign up to the program. Please note that you must not report PlayStation-specific comments/bugs in any public forum, as per your agreement with the console platform holder. If you do not have a GameMaker Account associated with the same email address you have registered with as a Sony developer we will ask you to create a GameMaker Account or let us know of an existing GameMaker Account. When we contact you, if you have a GameMaker Account associated with the same email address you have registered with as a Sony developer. This will notify us via email and we shall then contact you through the Helpdesk system. PS3 and Vita will be listed on this page also, but those are for GameMaker: Studio 1.4 only. Please note: PlayStation®4 and PlayStation®5 are the only Sony exports available in GameMaker. Find GameMaker Studio in the Engine Category and click "Confirm developer status".Once you have done this and have access to SCE DevNet, you will need to log in to the DevNet website and go to: This gives you access to everything you need from Sony Computer Entertainment (ordering dev kits, downloading SDKs and tools, etc). To gain access to the PlayStation®4 and PlayStation®5* exports, you firstly need to request to become a PlayStation Partner. Please note, you will be required to sign-in to your Nintendo Developer account to access this page. Once you have been approved as a developer, you should register your request via Nintendo’s GameMaker middleware web page. The next step, is to contact the Nintendo Regional offices at you are based in Europe or Australia and you are based in the USA or elsewhere, to pitch your project and seek authorization to become a Nintendo Switch developer. To become an authorized Nintendo Switch developer, please sign up at. The process for becoming a registered developer differs by Console and information how to become a registered developer for each supported console platform can be found below: When choosing to develop for console, you will have to purchase a GameMaker Enterprise subscription at a Monthly or Yearly cost. Registering to Become a Console Developer ![]()
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